Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -26,7 +26,7 @@ namespace Content.Shared.GameObjects.Components.Inventory
|
||||
{
|
||||
public override string InterfaceControllerTypeName => "HumanInventoryInterfaceController";
|
||||
|
||||
private static readonly Dictionary<Slots, int> _slotDrawingOrder = new Dictionary<Slots, int>
|
||||
private static readonly Dictionary<Slots, int> _slotDrawingOrder = new()
|
||||
{
|
||||
{Slots.POCKET1, 13},
|
||||
{Slots.POCKET2, 12},
|
||||
|
||||
Reference in New Issue
Block a user