Use 'new' expression in places where the type is evident for content (#2590)

* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2020-11-27 11:00:49 +01:00
committed by GitHub
parent 4a56df749b
commit 5c0cf1b1a0
235 changed files with 431 additions and 433 deletions

View File

@@ -18,12 +18,12 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
{
public override string Name => "Mechanism";
protected readonly Dictionary<int, object> OptionsCache = new Dictionary<int, object>();
protected readonly Dictionary<int, object> OptionsCache = new();
protected IBody? BodyCache;
protected int IdHash;
protected IEntity? PerformerCache;
private IBodyPart? _part;
private readonly Dictionary<Type, IMechanismBehavior> _behaviors = new Dictionary<Type, IMechanismBehavior>();
private readonly Dictionary<Type, IMechanismBehavior> _behaviors = new();
public IBody? Body => Part?.Body;

View File

@@ -23,11 +23,11 @@ namespace Content.Shared.GameObjects.Components.Body.Part
private IBody? _body;
// TODO BODY Remove
private List<string> _mechanismIds = new List<string>();
private List<string> _mechanismIds = new();
public IReadOnlyList<string> MechanismIds => _mechanismIds;
[ViewVariables]
private readonly HashSet<IMechanism> _mechanisms = new HashSet<IMechanism>();
private readonly HashSet<IMechanism> _mechanisms = new();
[ViewVariables]
public IBody? Body

View File

@@ -23,7 +23,7 @@ namespace Content.Shared.GameObjects.Components.Body.Preset
[ViewVariables] public string Name => _name;
[ViewVariables] public Dictionary<string, string> PartIDs => new Dictionary<string, string>(_partIDs);
[ViewVariables] public Dictionary<string, string> PartIDs => new(_partIDs);
public virtual void LoadFrom(YamlMappingNode mapping)
{

View File

@@ -32,19 +32,19 @@ namespace Content.Shared.GameObjects.Components.Body
private string? _centerSlot;
private Dictionary<string, string> _partIds = new Dictionary<string, string>();
private Dictionary<string, string> _partIds = new();
private readonly Dictionary<string, IBodyPart> _parts = new Dictionary<string, IBodyPart>();
private readonly Dictionary<string, IBodyPart> _parts = new();
[ViewVariables] public string? TemplateName { get; private set; }
[ViewVariables] public string? PresetName { get; private set; }
[ViewVariables]
public Dictionary<string, BodyPartType> Slots { get; private set; } = new Dictionary<string, BodyPartType>();
public Dictionary<string, BodyPartType> Slots { get; private set; } = new();
[ViewVariables]
public Dictionary<string, List<string>> Connections { get; private set; } = new Dictionary<string, List<string>>();
public Dictionary<string, List<string>> Connections { get; private set; } = new();
/// <summary>
/// Maps slots to the part filling each one.

View File

@@ -19,7 +19,7 @@ namespace Content.Shared.GameObjects.Components.Body.Surgery
{
public override string Name => "BiologicalSurgeryData";
private readonly List<IMechanism> _disconnectedOrgans = new List<IMechanism>();
private readonly List<IMechanism> _disconnectedOrgans = new();
private bool _skinOpened;
private bool _skinRetracted;

View File

@@ -30,15 +30,15 @@ namespace Content.Shared.GameObjects.Components.Body.Template
[ViewVariables] public string CenterSlot => _centerSlot;
[ViewVariables] public Dictionary<string, BodyPartType> Slots => new Dictionary<string, BodyPartType>(_slots);
[ViewVariables] public Dictionary<string, BodyPartType> Slots => new(_slots);
[ViewVariables]
public Dictionary<string, List<string>> Connections =>
_connections.ToDictionary(x => x.Key, x => x.Value.ToList());
[ViewVariables] public Dictionary<string, string> Layers => new Dictionary<string, string>(_layers);
[ViewVariables] public Dictionary<string, string> Layers => new(_layers);
[ViewVariables] public Dictionary<string, string> MechanismLayers => new Dictionary<string, string>(_mechanismLayers);
[ViewVariables] public Dictionary<string, string> MechanismLayers => new(_mechanismLayers);
public virtual void LoadFrom(YamlMappingNode mapping)
{

View File

@@ -14,7 +14,7 @@ namespace Content.Shared.GameObjects.Components.Cargo
public sealed override string Name => "GalacticMarket";
public sealed override uint? NetID => ContentNetIDs.GALACTIC_MARKET;
protected List<CargoProductPrototype> _products = new List<CargoProductPrototype>();
protected List<CargoProductPrototype> _products = new();
/// <summary>
/// A read-only list of products.

View File

@@ -20,7 +20,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry.ReagentDispenser
/// <summary>
/// A list of reagents which this may dispense. Defined in yaml prototype, see <see cref="ReagentDispenserInventoryPrototype"/>.
/// </summary>
protected readonly List<ReagentDispenserInventoryEntry> Inventory = new List<ReagentDispenserInventoryEntry>();
protected readonly List<ReagentDispenserInventoryEntry> Inventory = new();
[Serializable, NetSerializable]
public class ReagentDispenserBoundUserInterfaceState : BoundUserInterfaceState

View File

@@ -15,7 +15,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
/// <inheritdoc />
public sealed override uint? NetID => ContentNetIDs.SOLUTION;
private Solution _solution = new Solution();
private Solution _solution = new();
private ReagentUnit _maxVolume;
private Color _substanceColor;

View File

@@ -40,7 +40,7 @@ namespace Content.Shared.GameObjects.Components.Damage
[ViewVariables] private DamageContainer Damage { get; set; } = default!;
public Dictionary<DamageState, int> Thresholds { get; set; } = new Dictionary<DamageState, int>();
public Dictionary<DamageState, int> Thresholds { get; set; } = new();
public virtual List<DamageState> SupportedDamageStates
{

View File

@@ -10,7 +10,7 @@ namespace Content.Shared.GameObjects.Components.Disposal
{
public override string Name => "DisposalRouter";
public static readonly Regex TagRegex = new Regex("^[a-zA-Z0-9, ]*$", RegexOptions.Compiled);
public static readonly Regex TagRegex = new("^[a-zA-Z0-9, ]*$", RegexOptions.Compiled);
[Serializable, NetSerializable]
public class DisposalRouterUserInterfaceState : BoundUserInterfaceState

View File

@@ -11,7 +11,7 @@ namespace Content.Shared.GameObjects.Components.Disposal
{
public override string Name => "DisposalTagger";
public static readonly Regex TagRegex = new Regex("^[a-zA-Z0-9 ]*$", RegexOptions.Compiled);
public static readonly Regex TagRegex = new("^[a-zA-Z0-9 ]*$", RegexOptions.Compiled);
[Serializable, NetSerializable]
public class DisposalTaggerUserInterfaceState : BoundUserInterfaceState

View File

@@ -16,7 +16,7 @@ namespace Content.Shared.GameObjects.Components.Disposal
{
public override string Name => "DisposalUnit";
private readonly List<IEntity> _intersecting = new List<IEntity>();
private readonly List<IEntity> _intersecting = new();
[ViewVariables]
public bool Anchored =>

View File

@@ -26,7 +26,7 @@ namespace Content.Shared.GameObjects.Components.Inventory
{
public override string InterfaceControllerTypeName => "HumanInventoryInterfaceController";
private static readonly Dictionary<Slots, int> _slotDrawingOrder = new Dictionary<Slots, int>
private static readonly Dictionary<Slots, int> _slotDrawingOrder = new()
{
{Slots.POCKET1, 13},
{Slots.POCKET2, 12},

View File

@@ -27,7 +27,7 @@ namespace Content.Shared.GameObjects.Components.Mobs
public override uint? NetID => ContentNetIDs.ALERTS;
[ViewVariables]
private Dictionary<AlertKey, ClickableAlertState> _alerts = new Dictionary<AlertKey, ClickableAlertState>();
private Dictionary<AlertKey, ClickableAlertState> _alerts = new();
/// <returns>true iff an alert of the indicated alert category is currently showing</returns>
public bool IsShowingAlertCategory(AlertCategory alertCategory)

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@@ -27,7 +27,7 @@ namespace Content.Shared.GameObjects.Components.Mobs
public string ID { get; }
[ViewVariables(VVAccess.ReadWrite)]
public List<OverlayParameter> Parameters { get; } = new List<OverlayParameter>();
public List<OverlayParameter> Parameters { get; } = new();
public OverlayContainer([NotNull] string id)
{

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@@ -44,7 +44,7 @@ namespace Content.Shared.GameObjects.Components.Mobs
private string _stunAlertId;
protected CancellationTokenSource StatusRemoveCancellation = new CancellationTokenSource();
protected CancellationTokenSource StatusRemoveCancellation = new();
[ViewVariables] protected float WalkModifierOverride = 0f;
[ViewVariables] protected float RunModifierOverride = 0f;

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@@ -23,7 +23,7 @@ namespace Content.Shared.GameObjects.Components.Movement
/// The list of entities that have been slipped by this component,
/// and which have not stopped colliding with its owner yet.
/// </summary>
protected readonly List<EntityUid> _slipped = new List<EntityUid>();
protected readonly List<EntityUid> _slipped = new();
/// <summary>
/// How many seconds the mob will be paralyzed for.

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@@ -14,7 +14,7 @@ namespace Content.Shared.GameObjects.Components.Research
public override string Name => "LatheDatabase";
public override uint? NetID => ContentNetIDs.LATHE_DATABASE;
private readonly List<LatheRecipePrototype> _recipes = new List<LatheRecipePrototype>();
private readonly List<LatheRecipePrototype> _recipes = new();
/// <summary>
/// Removes all recipes from the database if it's not static.

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@@ -15,7 +15,7 @@ namespace Content.Shared.GameObjects.Components.Research
public override string Name => "ProtolatheDatabase";
public sealed override uint? NetID => ContentNetIDs.PROTOLATHE_DATABASE;
private readonly List<LatheRecipePrototype> _protolatheRecipes = new List<LatheRecipePrototype>();
private readonly List<LatheRecipePrototype> _protolatheRecipes = new();
/// <summary>
/// A full list of recipes this protolathe can print.

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@@ -14,7 +14,7 @@ namespace Content.Shared.GameObjects.Components.Research
public override string Name => "TechnologyDatabase";
public override uint? NetID => ContentNetIDs.TECHNOLOGY_DATABASE;
protected List<TechnologyPrototype> _technologies = new List<TechnologyPrototype>();
protected List<TechnologyPrototype> _technologies = new();
/// <summary>
/// A read-only list of unlocked technologies.

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@@ -13,7 +13,7 @@ namespace Content.Shared.GameObjects.Components.VendingMachines
public override uint? NetID => ContentNetIDs.VENDING_MACHINE;
[ViewVariables]
public List<VendingMachineInventoryEntry> Inventory = new List<VendingMachineInventoryEntry>();
public List<VendingMachineInventoryEntry> Inventory = new();
[Serializable, NetSerializable]
public enum VendingMachineVisuals