Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -70,11 +70,11 @@ namespace Content.Server.GameTicking
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private const string ObserverPrototypeName = "MobObserver";
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private static TimeSpan _roundStartTimeSpan;
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[ViewVariables] private readonly List<GameRule> _gameRules = new List<GameRule>();
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[ViewVariables] private readonly List<ManifestEntry> _manifest = new List<ManifestEntry>();
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[ViewVariables] private readonly List<GameRule> _gameRules = new();
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[ViewVariables] private readonly List<ManifestEntry> _manifest = new();
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[ViewVariables]
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private readonly Dictionary<IPlayerSession, PlayerStatus> _playersInLobby = new Dictionary<IPlayerSession, PlayerStatus>();
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private readonly Dictionary<IPlayerSession, PlayerStatus> _playersInLobby = new();
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[ViewVariables] private bool _initialized;
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