Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -9,7 +9,7 @@ namespace Content.Server.GameObjects.EntitySystems
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public class WireHackingSystem : EntitySystem, IResettingEntitySystem
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{
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[ViewVariables] private readonly Dictionary<string, WireLayout> _layouts =
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new Dictionary<string, WireLayout>();
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new();
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public bool TryGetLayout(string id, out WireLayout layout)
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{
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