Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -19,7 +19,7 @@ namespace Content.Server.GameObjects.EntitySystems
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public const float RestartRoundTime = 20f;
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private CancellationTokenSource _roundEndCancellationTokenSource = new CancellationTokenSource();
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private CancellationTokenSource _roundEndCancellationTokenSource = new();
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public bool IsRoundEndCountdownStarted { get; private set; }
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public TimeSpan RoundEndCountdownTime { get; set; } = TimeSpan.FromMinutes(4);
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public TimeSpan? ExpectedCountdownEnd = null;
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