Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -40,7 +40,7 @@ namespace Content.Server.GameObjects.EntitySystems
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/// A dictionary of players to the last time that they
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/// pointed at something.
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/// </summary>
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private readonly Dictionary<ICommonSession, TimeSpan> _pointers = new Dictionary<ICommonSession, TimeSpan>();
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private readonly Dictionary<ICommonSession, TimeSpan> _pointers = new();
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private const float PointingRange = 15f;
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