Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -28,7 +28,7 @@ namespace Content.Server.GameObjects.EntitySystems
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private const uint ShakeTimes = 10;
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private Dictionary<GridId, uint> _gridsToShake = new Dictionary<GridId, uint>();
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private Dictionary<GridId, uint> _gridsToShake = new();
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private float _internalTimer = 0.0f;
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