Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -12,7 +12,7 @@ namespace Content.Server.GameObjects.EntitySystems
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[UsedImplicitly]
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public class GodmodeSystem : EntitySystem, IResettingEntitySystem
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{
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private readonly Dictionary<IEntity, OldEntityInformation> _entities = new Dictionary<IEntity, OldEntityInformation>();
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private readonly Dictionary<IEntity, OldEntityInformation> _entities = new();
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public void Reset()
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{
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