Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -9,7 +9,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
[UsedImplicitly]
|
||||
internal sealed class EmergencyLightSystem : EntitySystem
|
||||
{
|
||||
private readonly List<EmergencyLightComponent> _activeLights = new List<EmergencyLightComponent>();
|
||||
private readonly List<EmergencyLightComponent> _activeLights = new();
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user