Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -35,7 +35,7 @@ namespace Content.Server.GameObjects.EntitySystems
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AllowAll
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}
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private readonly List<ServerDoorComponent> _activeDoors = new List<ServerDoorComponent>();
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private readonly List<ServerDoorComponent> _activeDoors = new();
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public override void Initialize()
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{
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