Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -38,7 +38,7 @@ namespace Content.Server.GameObjects.EntitySystems
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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private readonly Dictionary<ICommonSession, HashSet<int>> _beingBuilt = new Dictionary<ICommonSession, HashSet<int>>();
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private readonly Dictionary<ICommonSession, HashSet<int>> _beingBuilt = new();
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public override void Initialize()
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{
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