Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -30,7 +30,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
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/// To modify it see <see cref="AddObserver"/> and
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/// <see cref="RemoveObserver"/>.
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/// </summary>
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private readonly HashSet<IPlayerSession> _playerObservers = new HashSet<IPlayerSession>();
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private readonly HashSet<IPlayerSession> _playerObservers = new();
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/// <summary>
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/// Overlay update ticks per second.
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