Use 'new' expression in places where the type is evident for content (#2590)

* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2020-11-27 11:00:49 +01:00
committed by GitHub
parent 4a56df749b
commit 5c0cf1b1a0
235 changed files with 431 additions and 433 deletions

View File

@@ -28,15 +28,15 @@ namespace Content.Server.GameObjects.EntitySystems.AI
[Dependency] private readonly IDynamicTypeFactory _typeFactory = default!;
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
private readonly Dictionary<string, Type> _processorTypes = new Dictionary<string, Type>();
private readonly Dictionary<string, Type> _processorTypes = new();
/// <summary>
/// To avoid iterating over dead AI continuously they can wake and sleep themselves when necessary.
/// </summary>
private readonly HashSet<AiLogicProcessor> _awakeAi = new HashSet<AiLogicProcessor>();
private readonly HashSet<AiLogicProcessor> _awakeAi = new();
// To avoid modifying awakeAi while iterating over it.
private readonly List<SleepAiMessage> _queuedSleepMessages = new List<SleepAiMessage>();
private readonly List<SleepAiMessage> _queuedSleepMessages = new();
public bool IsAwake(AiLogicProcessor processor) => _awakeAi.Contains(processor);