Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -28,15 +28,15 @@ namespace Content.Server.GameObjects.EntitySystems.AI
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[Dependency] private readonly IDynamicTypeFactory _typeFactory = default!;
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[Dependency] private readonly IReflectionManager _reflectionManager = default!;
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private readonly Dictionary<string, Type> _processorTypes = new Dictionary<string, Type>();
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private readonly Dictionary<string, Type> _processorTypes = new();
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/// <summary>
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/// To avoid iterating over dead AI continuously they can wake and sleep themselves when necessary.
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/// </summary>
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private readonly HashSet<AiLogicProcessor> _awakeAi = new HashSet<AiLogicProcessor>();
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private readonly HashSet<AiLogicProcessor> _awakeAi = new();
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// To avoid modifying awakeAi while iterating over it.
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private readonly List<SleepAiMessage> _queuedSleepMessages = new List<SleepAiMessage>();
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private readonly List<SleepAiMessage> _queuedSleepMessages = new();
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public bool IsAwake(AiLogicProcessor processor) => _awakeAi.Contains(processor);
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