Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -118,22 +118,22 @@ namespace Content.Server.GameObjects.Components
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/// Contains all registered wires.
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/// </summary>
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[ViewVariables]
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public readonly List<Wire> WiresList = new List<Wire>();
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public readonly List<Wire> WiresList = new();
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/// <summary>
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/// Status messages are displayed at the bottom of the UI.
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/// </summary>
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[ViewVariables]
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private readonly Dictionary<object, object> _statuses = new Dictionary<object, object>();
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private readonly Dictionary<object, object> _statuses = new();
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/// <summary>
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/// <see cref="AssignAppearance"/> and <see cref="WiresBuilder.CreateWire"/>.
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/// </summary>
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private readonly List<WireColor> _availableColors =
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new List<WireColor>((WireColor[]) Enum.GetValues(typeof(WireColor)));
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new((WireColor[]) Enum.GetValues(typeof(WireColor)));
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private readonly List<WireLetter> _availableLetters =
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new List<WireLetter>((WireLetter[]) Enum.GetValues(typeof(WireLetter)));
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new((WireLetter[]) Enum.GetValues(typeof(WireLetter)));
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private string _boardName = default!;
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