Use 'new' expression in places where the type is evident for content (#2590)

* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2020-11-27 11:00:49 +01:00
committed by GitHub
parent 4a56df749b
commit 5c0cf1b1a0
235 changed files with 431 additions and 433 deletions

View File

@@ -118,22 +118,22 @@ namespace Content.Server.GameObjects.Components
/// Contains all registered wires.
/// </summary>
[ViewVariables]
public readonly List<Wire> WiresList = new List<Wire>();
public readonly List<Wire> WiresList = new();
/// <summary>
/// Status messages are displayed at the bottom of the UI.
/// </summary>
[ViewVariables]
private readonly Dictionary<object, object> _statuses = new Dictionary<object, object>();
private readonly Dictionary<object, object> _statuses = new();
/// <summary>
/// <see cref="AssignAppearance"/> and <see cref="WiresBuilder.CreateWire"/>.
/// </summary>
private readonly List<WireColor> _availableColors =
new List<WireColor>((WireColor[]) Enum.GetValues(typeof(WireColor)));
new((WireColor[]) Enum.GetValues(typeof(WireColor)));
private readonly List<WireLetter> _availableLetters =
new List<WireLetter>((WireLetter[]) Enum.GetValues(typeof(WireLetter)));
new((WireLetter[]) Enum.GetValues(typeof(WireLetter)));
private string _boardName = default!;