Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -158,7 +158,7 @@ namespace Content.Server.GameObjects.Components.Singularity
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_singularityController?.Push(pushVector.Normalized, 2);
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}
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private readonly List<IEntity> _previousPulledEntities = new List<IEntity>();
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private readonly List<IEntity> _previousPulledEntities = new();
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public void PullUpdate()
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{
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foreach (var previousPulledEntity in _previousPulledEntities)
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