Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -31,7 +31,7 @@ namespace Content.Server.GameObjects.Components.Portal
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[ViewVariables] private bool _onCooldown;
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[ViewVariables] private string _departureSound = "";
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[ViewVariables] private string _arrivalSound = "";
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public readonly List<IEntity> ImmuneEntities = new List<IEntity>(); // K
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public readonly List<IEntity> ImmuneEntities = new(); // K
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[ViewVariables(VVAccess.ReadWrite)] private float _aliveTime;
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public override void ExposeData(ObjectSerializer serializer)
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