Use 'new' expression in places where the type is evident for content (#2590)

* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2020-11-27 11:00:49 +01:00
committed by GitHub
parent 4a56df749b
commit 5c0cf1b1a0
235 changed files with 431 additions and 433 deletions

View File

@@ -54,7 +54,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
private float _currentThirst;
[ViewVariables(VVAccess.ReadOnly)]
public Dictionary<ThirstThreshold, float> ThirstThresholds { get; } = new Dictionary<ThirstThreshold, float>
public Dictionary<ThirstThreshold, float> ThirstThresholds { get; } = new()
{
{ThirstThreshold.OverHydrated, 600.0f},
{ThirstThreshold.Okay, 450.0f},
@@ -63,7 +63,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
{ThirstThreshold.Dead, 0.0f},
};
public static readonly Dictionary<ThirstThreshold, AlertType> ThirstThresholdAlertTypes = new Dictionary<ThirstThreshold, AlertType>
public static readonly Dictionary<ThirstThreshold, AlertType> ThirstThresholdAlertTypes = new()
{
{ThirstThreshold.OverHydrated, AlertType.Overhydrated},
{ThirstThreshold.Thirsty, AlertType.Thirsty},