Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -54,7 +54,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
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private float _currentThirst;
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[ViewVariables(VVAccess.ReadOnly)]
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public Dictionary<ThirstThreshold, float> ThirstThresholds { get; } = new Dictionary<ThirstThreshold, float>
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public Dictionary<ThirstThreshold, float> ThirstThresholds { get; } = new()
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{
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{ThirstThreshold.OverHydrated, 600.0f},
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{ThirstThreshold.Okay, 450.0f},
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@@ -63,7 +63,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
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{ThirstThreshold.Dead, 0.0f},
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};
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public static readonly Dictionary<ThirstThreshold, AlertType> ThirstThresholdAlertTypes = new Dictionary<ThirstThreshold, AlertType>
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public static readonly Dictionary<ThirstThreshold, AlertType> ThirstThresholdAlertTypes = new()
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{
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{ThirstThreshold.OverHydrated, AlertType.Overhydrated},
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{ThirstThreshold.Thirsty, AlertType.Thirsty},
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