Use 'new' expression in places where the type is evident for content (#2590)

* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2020-11-27 11:00:49 +01:00
committed by GitHub
parent 4a56df749b
commit 5c0cf1b1a0
235 changed files with 431 additions and 433 deletions

View File

@@ -54,7 +54,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
[ViewVariables(VVAccess.ReadOnly)]
public Dictionary<HungerThreshold, float> HungerThresholds => _hungerThresholds;
private readonly Dictionary<HungerThreshold, float> _hungerThresholds = new Dictionary<HungerThreshold, float>
private readonly Dictionary<HungerThreshold, float> _hungerThresholds = new()
{
{HungerThreshold.Overfed, 600.0f},
{HungerThreshold.Okay, 450.0f},
@@ -70,7 +70,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
}
public static readonly Dictionary<HungerThreshold, AlertType> HungerThresholdAlertTypes = new Dictionary<HungerThreshold, AlertType>
public static readonly Dictionary<HungerThreshold, AlertType> HungerThresholdAlertTypes = new()
{
{ HungerThreshold.Overfed, AlertType.Overfed },
{ HungerThreshold.Peckish, AlertType.Peckish },