Use 'new' expression in places where the type is evident for content (#2590)

* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2020-11-27 11:00:49 +01:00
committed by GitHub
parent 4a56df749b
commit 5c0cf1b1a0
235 changed files with 431 additions and 433 deletions

View File

@@ -32,16 +32,16 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
[Dependency] private readonly IPowerNetManager _powerNetManager = default!;
[ViewVariables]
private readonly List<PowerSupplierComponent> _suppliers = new List<PowerSupplierComponent>();
private readonly List<PowerSupplierComponent> _suppliers = new();
[ViewVariables]
private int _totalSupply = 0;
[ViewVariables]
private readonly Dictionary<Priority, List<PowerConsumerComponent>> _consumersByPriority = new Dictionary<Priority, List<PowerConsumerComponent>>();
private readonly Dictionary<Priority, List<PowerConsumerComponent>> _consumersByPriority = new();
[ViewVariables]
private readonly Dictionary<Priority, int> _drawByPriority = new Dictionary<Priority, int>();
private readonly Dictionary<Priority, int> _drawByPriority = new();
public static readonly IPowerNet NullNet = new NullPowerNet();