Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -32,16 +32,16 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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[Dependency] private readonly IPowerNetManager _powerNetManager = default!;
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[ViewVariables]
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private readonly List<PowerSupplierComponent> _suppliers = new List<PowerSupplierComponent>();
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private readonly List<PowerSupplierComponent> _suppliers = new();
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[ViewVariables]
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private int _totalSupply = 0;
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[ViewVariables]
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private readonly Dictionary<Priority, List<PowerConsumerComponent>> _consumersByPriority = new Dictionary<Priority, List<PowerConsumerComponent>>();
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private readonly Dictionary<Priority, List<PowerConsumerComponent>> _consumersByPriority = new();
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[ViewVariables]
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private readonly Dictionary<Priority, int> _drawByPriority = new Dictionary<Priority, int>();
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private readonly Dictionary<Priority, int> _drawByPriority = new();
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public static readonly IPowerNet NullNet = new NullPowerNet();
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