Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -18,7 +18,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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public class NodeGroupManager : INodeGroupManager
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{
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private readonly HashSet<INodeGroup> _dirtyNodeGroups = new HashSet<INodeGroup>();
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private readonly HashSet<INodeGroup> _dirtyNodeGroups = new();
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public void AddDirtyNodeGroup(INodeGroup nodeGroup)
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{
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