Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -30,7 +30,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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{
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[ViewVariables]
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public IReadOnlyList<Node> Nodes => _nodes;
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private readonly List<Node> _nodes = new List<Node>();
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private readonly List<Node> _nodes = new();
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[ViewVariables]
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public int NodeCount => Nodes.Count;
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@@ -104,7 +104,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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private class NullNodeGroup : INodeGroup
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{
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public IReadOnlyList<Node> Nodes => _nodes;
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private readonly List<Node> _nodes = new List<Node>();
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private readonly List<Node> _nodes = new();
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public void Initialize(Node sourceNode) { }
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public void AddNode(Node node) { }
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public void CombineGroup(INodeGroup newGroup) { }
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