Use 'new' expression in places where the type is evident for content (#2590)

* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2020-11-27 11:00:49 +01:00
committed by GitHub
parent 4a56df749b
commit 5c0cf1b1a0
235 changed files with 431 additions and 433 deletions

View File

@@ -30,7 +30,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
{
[ViewVariables]
public IReadOnlyList<Node> Nodes => _nodes;
private readonly List<Node> _nodes = new List<Node>();
private readonly List<Node> _nodes = new();
[ViewVariables]
public int NodeCount => Nodes.Count;
@@ -104,7 +104,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
private class NullNodeGroup : INodeGroup
{
public IReadOnlyList<Node> Nodes => _nodes;
private readonly List<Node> _nodes = new List<Node>();
private readonly List<Node> _nodes = new();
public void Initialize(Node sourceNode) { }
public void AddNode(Node node) { }
public void CombineGroup(INodeGroup newGroup) { }