Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -11,7 +11,7 @@ namespace Content.Server.GameObjects.Components.Mobs.State
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[ComponentReference(typeof(SharedMobStateManagerComponent))]
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public class MobStateManagerComponent : SharedMobStateManagerComponent
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{
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private readonly Dictionary<DamageState, IMobState> _behavior = new Dictionary<DamageState, IMobState>
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private readonly Dictionary<DamageState, IMobState> _behavior = new()
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{
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{DamageState.Alive, new NormalState()},
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{DamageState.Critical, new CriticalState()},
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