Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -19,7 +19,7 @@ namespace Content.Server.GameObjects.Components.Mobs
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public List<OverlayContainer> ActiveOverlays { get; } = new List<OverlayContainer>();
|
||||
public List<OverlayContainer> ActiveOverlays { get; } = new();
|
||||
|
||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession session = null)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user