Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -43,11 +43,11 @@ namespace Content.Server.GameObjects.Components.Metabolism
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)] private int _suffocationDamage;
|
||||
|
||||
[ViewVariables] public Dictionary<Gas, float> NeedsGases { get; set; } = new Dictionary<Gas, float>();
|
||||
[ViewVariables] public Dictionary<Gas, float> NeedsGases { get; set; } = new();
|
||||
|
||||
[ViewVariables] public Dictionary<Gas, float> ProducesGases { get; set; } = new Dictionary<Gas, float>();
|
||||
[ViewVariables] public Dictionary<Gas, float> ProducesGases { get; set; } = new();
|
||||
|
||||
[ViewVariables] public Dictionary<Gas, float> DeficitGases { get; set; } = new Dictionary<Gas, float>();
|
||||
[ViewVariables] public Dictionary<Gas, float> DeficitGases { get; set; } = new();
|
||||
|
||||
/// <summary>
|
||||
/// Heat generated due to metabolism. It's generated via metabolism
|
||||
|
||||
Reference in New Issue
Block a user