Use 'new' expression in places where the type is evident for content (#2590)

* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2020-11-27 11:00:49 +01:00
committed by GitHub
parent 4a56df749b
commit 5c0cf1b1a0
235 changed files with 431 additions and 433 deletions

View File

@@ -43,11 +43,11 @@ namespace Content.Server.GameObjects.Components.Metabolism
[ViewVariables(VVAccess.ReadWrite)] private int _suffocationDamage;
[ViewVariables] public Dictionary<Gas, float> NeedsGases { get; set; } = new Dictionary<Gas, float>();
[ViewVariables] public Dictionary<Gas, float> NeedsGases { get; set; } = new();
[ViewVariables] public Dictionary<Gas, float> ProducesGases { get; set; } = new Dictionary<Gas, float>();
[ViewVariables] public Dictionary<Gas, float> ProducesGases { get; set; } = new();
[ViewVariables] public Dictionary<Gas, float> DeficitGases { get; set; } = new Dictionary<Gas, float>();
[ViewVariables] public Dictionary<Gas, float> DeficitGases { get; set; } = new();
/// <summary>
/// Heat generated due to metabolism. It's generated via metabolism