Use 'new' expression in places where the type is evident for content (#2590)

* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2020-11-27 11:00:49 +01:00
committed by GitHub
parent 4a56df749b
commit 5c0cf1b1a0
235 changed files with 431 additions and 433 deletions

View File

@@ -42,7 +42,7 @@ namespace Content.Server.GameObjects.Components.Medical
private TimeSpan _lastInternalOpenAttempt;
private ContainerSlot _bodyContainer = default!;
private readonly Vector2 _ejectOffset = new Vector2(0f, 0f);
private readonly Vector2 _ejectOffset = new(0f, 0f);
[ViewVariables]
private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
@@ -95,7 +95,7 @@ namespace Content.Server.GameObjects.Components.Medical
}
private static readonly MedicalScannerBoundUserInterfaceState EmptyUIState =
new MedicalScannerBoundUserInterfaceState(
new(
null,
new Dictionary<DamageClass, int>(),
new Dictionary<DamageType, int>(),