Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -42,7 +42,7 @@ namespace Content.Server.GameObjects.Components.Medical
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private TimeSpan _lastInternalOpenAttempt;
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private ContainerSlot _bodyContainer = default!;
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private readonly Vector2 _ejectOffset = new Vector2(0f, 0f);
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private readonly Vector2 _ejectOffset = new(0f, 0f);
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[ViewVariables]
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private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
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@@ -95,7 +95,7 @@ namespace Content.Server.GameObjects.Components.Medical
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}
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private static readonly MedicalScannerBoundUserInterfaceState EmptyUIState =
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new MedicalScannerBoundUserInterfaceState(
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new(
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null,
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new Dictionary<DamageClass, int>(),
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new Dictionary<DamageType, int>(),
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