Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -24,10 +24,10 @@ namespace Content.Server.GameObjects.Components.Markers
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public override string Name => "ConditionalSpawner";
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[ViewVariables(VVAccess.ReadWrite)]
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public List<string> Prototypes { get; set; } = new List<string>();
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public List<string> Prototypes { get; set; } = new();
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[ViewVariables(VVAccess.ReadWrite)]
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private readonly List<string> _gameRules = new List<string>();
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private readonly List<string> _gameRules = new();
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[ViewVariables(VVAccess.ReadWrite)]
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public float Chance { get; set; } = 1.0f;
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