Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -30,7 +30,7 @@ namespace Content.Server.GameObjects.Components.GUI
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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[ViewVariables]
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private readonly Dictionary<Slots, ContainerSlot> _slotContainers = new Dictionary<Slots, ContainerSlot>();
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private readonly Dictionary<Slots, ContainerSlot> _slotContainers = new();
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private KeyValuePair<Slots, (EntityUid entity, bool fits)>? _hoverEntity;
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