Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -31,7 +31,7 @@ namespace Content.Server.GameObjects.Components.Damage
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private ActSystem _actSystem;
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public override List<DamageState> SupportedDamageStates =>
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new List<DamageState> {DamageState.Alive, DamageState.Dead};
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new() {DamageState.Alive, DamageState.Dead};
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void IExAct.OnExplosion(ExplosionEventArgs eventArgs)
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{
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@@ -17,7 +17,7 @@ namespace Content.Server.GameObjects.Components.Damage
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/* Set in YAML */
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protected int Damage;
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private List<ToolQuality> _tools = new List<ToolQuality>();
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private List<ToolQuality> _tools = new();
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public override void ExposeData(ObjectSerializer serializer)
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{
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@@ -33,7 +33,7 @@ namespace Content.Server.GameObjects.Components.Damage
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protected string DestroySoundCollection { get; private set; }
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public override List<DamageState> SupportedDamageStates =>
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new List<DamageState> {DamageState.Alive, DamageState.Dead};
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new() {DamageState.Alive, DamageState.Dead};
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public override void ExposeData(ObjectSerializer serializer)
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{
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