Use 'new' expression in places where the type is evident for content (#2590)

* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2020-11-27 11:00:49 +01:00
committed by GitHub
parent 4a56df749b
commit 5c0cf1b1a0
235 changed files with 431 additions and 433 deletions

View File

@@ -20,7 +20,7 @@ namespace Content.Server.GameObjects.Components.Atmos
public override TileAtmosphere? GetTile(Vector2i indices, bool createSpace = true)
{
return new TileAtmosphere(this, GridId.Invalid, indices, new GasMixture(2500, AtmosphereSystem), true);
return new(this, GridId.Invalid, indices, new GasMixture(2500, AtmosphereSystem), true);
}
protected override IEnumerable<AirtightComponent> GetObstructingComponents(Vector2i indices)