Use 'new' expression in places where the type is evident for content (#2590)

* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2020-11-27 11:00:49 +01:00
committed by GitHub
parent 4a56df749b
commit 5c0cf1b1a0
235 changed files with 431 additions and 433 deletions

View File

@@ -63,7 +63,7 @@ namespace Content.Server.GameObjects.Components.Atmos
private bool _paused = false;
private float _timer = 0f;
private Stopwatch _stopwatch = new Stopwatch();
private Stopwatch _stopwatch = new();
private GridId _gridId;
[ComponentDependency] private IMapGridComponent? _mapGridComponent = default!;
@@ -75,7 +75,7 @@ namespace Content.Server.GameObjects.Components.Atmos
private double _tileEqualizeLastProcess;
[ViewVariables]
private readonly HashSet<ExcitedGroup> _excitedGroups = new HashSet<ExcitedGroup>(1000);
private readonly HashSet<ExcitedGroup> _excitedGroups = new(1000);
[ViewVariables]
private int ExcitedGroupCount => _excitedGroups.Count;
@@ -84,10 +84,10 @@ namespace Content.Server.GameObjects.Components.Atmos
private double _excitedGroupLastProcess;
[ViewVariables]
protected readonly Dictionary<Vector2i, TileAtmosphere> Tiles = new Dictionary<Vector2i, TileAtmosphere>(1000);
protected readonly Dictionary<Vector2i, TileAtmosphere> Tiles = new(1000);
[ViewVariables]
private readonly HashSet<TileAtmosphere> _activeTiles = new HashSet<TileAtmosphere>(1000);
private readonly HashSet<TileAtmosphere> _activeTiles = new(1000);
[ViewVariables]
private int ActiveTilesCount => _activeTiles.Count;
@@ -96,7 +96,7 @@ namespace Content.Server.GameObjects.Components.Atmos
private double _activeTilesLastProcess;
[ViewVariables]
private readonly HashSet<TileAtmosphere> _hotspotTiles = new HashSet<TileAtmosphere>(1000);
private readonly HashSet<TileAtmosphere> _hotspotTiles = new(1000);
[ViewVariables]
private int HotspotTilesCount => _hotspotTiles.Count;
@@ -105,7 +105,7 @@ namespace Content.Server.GameObjects.Components.Atmos
private double _hotspotsLastProcess;
[ViewVariables]
private readonly HashSet<TileAtmosphere> _superconductivityTiles = new HashSet<TileAtmosphere>(1000);
private readonly HashSet<TileAtmosphere> _superconductivityTiles = new(1000);
[ViewVariables]
private int SuperconductivityTilesCount => _superconductivityTiles.Count;
@@ -114,13 +114,13 @@ namespace Content.Server.GameObjects.Components.Atmos
private double _superconductivityLastProcess;
[ViewVariables]
private readonly HashSet<Vector2i> _invalidatedCoords = new HashSet<Vector2i>(1000);
private readonly HashSet<Vector2i> _invalidatedCoords = new(1000);
[ViewVariables]
private int InvalidatedCoordsCount => _invalidatedCoords.Count;
[ViewVariables]
private HashSet<TileAtmosphere> _highPressureDelta = new HashSet<TileAtmosphere>(1000);
private HashSet<TileAtmosphere> _highPressureDelta = new(1000);
[ViewVariables]
private int HighPressureDeltaCount => _highPressureDelta.Count;
@@ -129,28 +129,28 @@ namespace Content.Server.GameObjects.Components.Atmos
private double _highPressureDeltaLastProcess;
[ViewVariables]
private readonly HashSet<IPipeNet> _pipeNets = new HashSet<IPipeNet>();
private readonly HashSet<IPipeNet> _pipeNets = new();
[ViewVariables]
private double _pipeNetLastProcess;
[ViewVariables]
private readonly HashSet<PipeNetDeviceComponent> _pipeNetDevices = new HashSet<PipeNetDeviceComponent>();
private readonly HashSet<PipeNetDeviceComponent> _pipeNetDevices = new();
[ViewVariables]
private double _pipeNetDevicesLastProcess;
[ViewVariables]
private Queue<TileAtmosphere> _currentRunTiles = new Queue<TileAtmosphere>();
private Queue<TileAtmosphere> _currentRunTiles = new();
[ViewVariables]
private Queue<ExcitedGroup> _currentRunExcitedGroups = new Queue<ExcitedGroup>();
private Queue<ExcitedGroup> _currentRunExcitedGroups = new();
[ViewVariables]
private Queue<IPipeNet> _currentRunPipeNet = new Queue<IPipeNet>();
private Queue<IPipeNet> _currentRunPipeNet = new();
[ViewVariables]
private Queue<PipeNetDeviceComponent> _currentRunPipeNetDevice = new Queue<PipeNetDeviceComponent>();
private Queue<PipeNetDeviceComponent> _currentRunPipeNetDevice = new();
[ViewVariables]
private ProcessState _state = ProcessState.TileEqualize;