Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -63,7 +63,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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private bool _paused = false;
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private float _timer = 0f;
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private Stopwatch _stopwatch = new Stopwatch();
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private Stopwatch _stopwatch = new();
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private GridId _gridId;
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[ComponentDependency] private IMapGridComponent? _mapGridComponent = default!;
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@@ -75,7 +75,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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private double _tileEqualizeLastProcess;
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[ViewVariables]
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private readonly HashSet<ExcitedGroup> _excitedGroups = new HashSet<ExcitedGroup>(1000);
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private readonly HashSet<ExcitedGroup> _excitedGroups = new(1000);
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[ViewVariables]
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private int ExcitedGroupCount => _excitedGroups.Count;
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@@ -84,10 +84,10 @@ namespace Content.Server.GameObjects.Components.Atmos
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private double _excitedGroupLastProcess;
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[ViewVariables]
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protected readonly Dictionary<Vector2i, TileAtmosphere> Tiles = new Dictionary<Vector2i, TileAtmosphere>(1000);
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protected readonly Dictionary<Vector2i, TileAtmosphere> Tiles = new(1000);
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[ViewVariables]
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private readonly HashSet<TileAtmosphere> _activeTiles = new HashSet<TileAtmosphere>(1000);
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private readonly HashSet<TileAtmosphere> _activeTiles = new(1000);
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[ViewVariables]
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private int ActiveTilesCount => _activeTiles.Count;
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@@ -96,7 +96,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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private double _activeTilesLastProcess;
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[ViewVariables]
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private readonly HashSet<TileAtmosphere> _hotspotTiles = new HashSet<TileAtmosphere>(1000);
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private readonly HashSet<TileAtmosphere> _hotspotTiles = new(1000);
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[ViewVariables]
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private int HotspotTilesCount => _hotspotTiles.Count;
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@@ -105,7 +105,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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private double _hotspotsLastProcess;
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[ViewVariables]
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private readonly HashSet<TileAtmosphere> _superconductivityTiles = new HashSet<TileAtmosphere>(1000);
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private readonly HashSet<TileAtmosphere> _superconductivityTiles = new(1000);
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[ViewVariables]
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private int SuperconductivityTilesCount => _superconductivityTiles.Count;
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@@ -114,13 +114,13 @@ namespace Content.Server.GameObjects.Components.Atmos
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private double _superconductivityLastProcess;
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[ViewVariables]
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private readonly HashSet<Vector2i> _invalidatedCoords = new HashSet<Vector2i>(1000);
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private readonly HashSet<Vector2i> _invalidatedCoords = new(1000);
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[ViewVariables]
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private int InvalidatedCoordsCount => _invalidatedCoords.Count;
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[ViewVariables]
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private HashSet<TileAtmosphere> _highPressureDelta = new HashSet<TileAtmosphere>(1000);
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private HashSet<TileAtmosphere> _highPressureDelta = new(1000);
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[ViewVariables]
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private int HighPressureDeltaCount => _highPressureDelta.Count;
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@@ -129,28 +129,28 @@ namespace Content.Server.GameObjects.Components.Atmos
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private double _highPressureDeltaLastProcess;
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[ViewVariables]
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private readonly HashSet<IPipeNet> _pipeNets = new HashSet<IPipeNet>();
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private readonly HashSet<IPipeNet> _pipeNets = new();
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[ViewVariables]
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private double _pipeNetLastProcess;
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[ViewVariables]
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private readonly HashSet<PipeNetDeviceComponent> _pipeNetDevices = new HashSet<PipeNetDeviceComponent>();
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private readonly HashSet<PipeNetDeviceComponent> _pipeNetDevices = new();
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[ViewVariables]
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private double _pipeNetDevicesLastProcess;
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[ViewVariables]
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private Queue<TileAtmosphere> _currentRunTiles = new Queue<TileAtmosphere>();
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private Queue<TileAtmosphere> _currentRunTiles = new();
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[ViewVariables]
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private Queue<ExcitedGroup> _currentRunExcitedGroups = new Queue<ExcitedGroup>();
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private Queue<ExcitedGroup> _currentRunExcitedGroups = new();
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[ViewVariables]
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private Queue<IPipeNet> _currentRunPipeNet = new Queue<IPipeNet>();
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private Queue<IPipeNet> _currentRunPipeNet = new();
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[ViewVariables]
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private Queue<PipeNetDeviceComponent> _currentRunPipeNetDevice = new Queue<PipeNetDeviceComponent>();
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private Queue<PipeNetDeviceComponent> _currentRunPipeNetDevice = new();
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[ViewVariables]
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private ProcessState _state = ProcessState.TileEqualize;
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