Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -32,7 +32,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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public class FlammableComponent : SharedFlammableComponent, ICollideBehavior, IFireAct, IReagentReaction
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{
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private bool _resisting = false;
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private readonly List<EntityUid> _collided = new List<EntityUid>();
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private readonly List<EntityUid> _collided = new();
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[ViewVariables(VVAccess.ReadWrite)]
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public bool OnFire { get; private set; }
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