Use 'new' expression in places where the type is evident for content (#2590)

* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2020-11-27 11:00:49 +01:00
committed by GitHub
parent 4a56df749b
commit 5c0cf1b1a0
235 changed files with 431 additions and 433 deletions

View File

@@ -39,7 +39,7 @@ namespace Content.Server.GameObjects.Components.Arcade
private BlockGame? _game;
private IPlayerSession? _player;
private readonly List<IPlayerSession> _spectators = new List<IPlayerSession>();
private readonly List<IPlayerSession> _spectators = new();
public void Activate(ActivateEventArgs eventArgs)
{
@@ -166,7 +166,7 @@ namespace Content.Server.GameObjects.Components.Arcade
private readonly BlockGameArcadeComponent _component;
private readonly List<BlockGameBlock> _field = new List<BlockGameBlock>();
private readonly List<BlockGameBlock> _field = new();
private BlockGamePiece _currentPiece;
@@ -733,7 +733,7 @@ namespace Content.Server.GameObjects.Components.Arcade
private readonly BlockGamePieceType[] _allBlockGamePieces;
private List<BlockGamePieceType> _blockGamePiecesBuffer = new List<BlockGamePieceType>();
private List<BlockGamePieceType> _blockGamePiecesBuffer = new();
private BlockGamePiece GetRandomBlockGamePiece(IRobustRandom random)
{

View File

@@ -429,7 +429,7 @@ namespace Content.Server.GameObjects.Components.Arcade
/// <returns>A Metadata-message.</returns>
public SpaceVillainArcadeMetaDataUpdateMessage GenerateMetaDataMessage()
{
return new SpaceVillainArcadeMetaDataUpdateMessage(_playerHp, _playerMp, _enemyHp, _enemyMp, _latestPlayerActionMessage, _latestEnemyActionMessage, Name, _enemyName, !_running);
return new(_playerHp, _playerMp, _enemyHp, _enemyMp, _latestPlayerActionMessage, _latestEnemyActionMessage, Name, _enemyName, !_running);
}
/// <summary>
@@ -439,7 +439,7 @@ namespace Content.Server.GameObjects.Components.Arcade
public SpaceVillainArcadeDataUpdateMessage
GenerateUpdateMessage()
{
return new SpaceVillainArcadeDataUpdateMessage(_playerHp, _playerMp, _enemyHp, _enemyMp, _latestPlayerActionMessage,
return new(_playerHp, _playerMp, _enemyHp, _enemyMp, _latestPlayerActionMessage,
_latestEnemyActionMessage);
}
}