Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -39,7 +39,7 @@ namespace Content.Server.GameObjects.Components.Arcade
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private BlockGame? _game;
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private IPlayerSession? _player;
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private readonly List<IPlayerSession> _spectators = new List<IPlayerSession>();
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private readonly List<IPlayerSession> _spectators = new();
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public void Activate(ActivateEventArgs eventArgs)
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{
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@@ -166,7 +166,7 @@ namespace Content.Server.GameObjects.Components.Arcade
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private readonly BlockGameArcadeComponent _component;
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private readonly List<BlockGameBlock> _field = new List<BlockGameBlock>();
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private readonly List<BlockGameBlock> _field = new();
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private BlockGamePiece _currentPiece;
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@@ -733,7 +733,7 @@ namespace Content.Server.GameObjects.Components.Arcade
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private readonly BlockGamePieceType[] _allBlockGamePieces;
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private List<BlockGamePieceType> _blockGamePiecesBuffer = new List<BlockGamePieceType>();
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private List<BlockGamePieceType> _blockGamePiecesBuffer = new();
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private BlockGamePiece GetRandomBlockGamePiece(IRobustRandom random)
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{
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@@ -429,7 +429,7 @@ namespace Content.Server.GameObjects.Components.Arcade
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/// <returns>A Metadata-message.</returns>
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public SpaceVillainArcadeMetaDataUpdateMessage GenerateMetaDataMessage()
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{
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return new SpaceVillainArcadeMetaDataUpdateMessage(_playerHp, _playerMp, _enemyHp, _enemyMp, _latestPlayerActionMessage, _latestEnemyActionMessage, Name, _enemyName, !_running);
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return new(_playerHp, _playerMp, _enemyHp, _enemyMp, _latestPlayerActionMessage, _latestEnemyActionMessage, Name, _enemyName, !_running);
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}
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/// <summary>
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@@ -439,7 +439,7 @@ namespace Content.Server.GameObjects.Components.Arcade
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public SpaceVillainArcadeDataUpdateMessage
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GenerateUpdateMessage()
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{
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return new SpaceVillainArcadeDataUpdateMessage(_playerHp, _playerMp, _enemyHp, _enemyMp, _latestPlayerActionMessage,
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return new(_playerHp, _playerMp, _enemyHp, _enemyMp, _latestPlayerActionMessage,
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_latestEnemyActionMessage);
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}
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}
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