Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -14,8 +14,8 @@ namespace Content.Server.GameObjects.EntitySystems.DeviceNetwork
|
||||
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
private readonly Dictionary<int, List<NetworkDevice>> _devices = new Dictionary<int, List<NetworkDevice>>();
|
||||
private readonly Queue<NetworkPackage> _packages = new Queue<NetworkPackage>();
|
||||
private readonly Dictionary<int, List<NetworkDevice>> _devices = new();
|
||||
private readonly Queue<NetworkPackage> _packages = new();
|
||||
|
||||
/// <inheritdoc/>
|
||||
public DeviceNetworkConnection Register(int netId, int frequency, OnReceiveNetMessage messageHandler, bool receiveAll = false)
|
||||
|
||||
Reference in New Issue
Block a user