Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -21,7 +21,7 @@ namespace Content.Client.GameObjects.EntitySystems
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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private readonly Queue<IEntity> _dirtyEntities = new Queue<IEntity>();
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private readonly Queue<IEntity> _dirtyEntities = new();
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private int _generation;
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