Use 'new' expression in places where the type is evident for content (#2590)

* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2020-11-27 11:00:49 +01:00
committed by GitHub
parent 4a56df749b
commit 5c0cf1b1a0
235 changed files with 431 additions and 433 deletions

View File

@@ -21,11 +21,11 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
private readonly Dictionary<byte, PanelContainer> _doAfterControls = new Dictionary<byte, PanelContainer>();
private readonly Dictionary<byte, DoAfterBar> _doAfterBars = new Dictionary<byte, DoAfterBar>();
private readonly Dictionary<byte, PanelContainer> _doAfterControls = new();
private readonly Dictionary<byte, DoAfterBar> _doAfterBars = new();
// We'll store cancellations for a little bit just so we can flash the graphic to indicate it's cancelled
private readonly Dictionary<byte, TimeSpan> _cancelledDoAfters = new Dictionary<byte, TimeSpan>();
private readonly Dictionary<byte, TimeSpan> _cancelledDoAfters = new();
public IEntity? AttachedEntity { get; set; }
private ScreenCoordinates _playerPosition;