Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -481,7 +481,7 @@ namespace Content.Client.GameObjects.Components.Wires
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private sealed class StatusLight : Control
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{
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private static readonly Animation _blinkingFast = new Animation
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private static readonly Animation _blinkingFast = new()
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{
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Length = TimeSpan.FromSeconds(0.2),
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AnimationTracks =
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@@ -500,7 +500,7 @@ namespace Content.Client.GameObjects.Components.Wires
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}
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};
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private static readonly Animation _blinkingSlow = new Animation
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private static readonly Animation _blinkingSlow = new()
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{
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Length = TimeSpan.FromSeconds(0.8),
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AnimationTracks =
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