Use 'new' expression in places where the type is evident for content (#2590)

* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2020-11-27 11:00:49 +01:00
committed by GitHub
parent 4a56df749b
commit 5c0cf1b1a0
235 changed files with 431 additions and 433 deletions

View File

@@ -26,7 +26,7 @@ namespace Content.Client.GameObjects.Components.VendingMachines
private Dictionary<string, bool> _baseStates;
private static readonly Dictionary<string, VendingMachineVisualLayers> LayerMap =
new Dictionary<string, VendingMachineVisualLayers>
new()
{
{"off", VendingMachineVisualLayers.Unlit},
{"screen", VendingMachineVisualLayers.Screen},
@@ -39,7 +39,7 @@ namespace Content.Client.GameObjects.Components.VendingMachines
{"broken", VendingMachineVisualLayers.Unlit},
};
private readonly Dictionary<string, Animation> _animations = new Dictionary<string, Animation>();
private readonly Dictionary<string, Animation> _animations = new();
public override void LoadData(YamlMappingNode node)
{