Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -26,7 +26,7 @@ namespace Content.Client.GameObjects.Components.VendingMachines
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private Dictionary<string, bool> _baseStates;
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private static readonly Dictionary<string, VendingMachineVisualLayers> LayerMap =
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new Dictionary<string, VendingMachineVisualLayers>
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new()
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{
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{"off", VendingMachineVisualLayers.Unlit},
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{"screen", VendingMachineVisualLayers.Screen},
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@@ -39,7 +39,7 @@ namespace Content.Client.GameObjects.Components.VendingMachines
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{"broken", VendingMachineVisualLayers.Unlit},
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};
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private readonly Dictionary<string, Animation> _animations = new Dictionary<string, Animation>();
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private readonly Dictionary<string, Animation> _animations = new();
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public override void LoadData(YamlMappingNode node)
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{
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