Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -23,7 +23,7 @@ namespace Content.Client.GameObjects.Components.Suspicion
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private readonly Font _font;
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private readonly IEntity _user;
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private readonly HashSet<EntityUid> _allies = new HashSet<EntityUid>();
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private readonly HashSet<EntityUid> _allies = new();
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private readonly string _traitorText = Loc.GetString("Traitor");
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public TraitorOverlay(
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