Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -19,8 +19,8 @@ namespace Content.Client.GameObjects.Components.Observer
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[Dependency] private readonly IGameHud _gameHud = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IComponentManager _componentManager = default!;
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public List<string> WarpNames = new List<string>();
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public Dictionary<EntityUid,string> PlayerNames = new Dictionary<EntityUid,string>();
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public List<string> WarpNames = new();
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public Dictionary<EntityUid,string> PlayerNames = new();
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private GhostGui? _gui ;
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