Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -14,7 +14,7 @@ namespace Content.Client.GameObjects.Components.Mobs
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public sealed class DamageStateVisualizer : AppearanceVisualizer
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{
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private DamageState _data = DamageState.Alive;
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private readonly Dictionary<DamageState, string> _stateMap = new Dictionary<DamageState, string>();
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private readonly Dictionary<DamageState, string> _stateMap = new();
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private int? _originalDrawDepth;
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public override void LoadData(YamlMappingNode node)
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