Use 'new' expression in places where the type is evident for content (#2590)

* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2020-11-27 11:00:49 +01:00
committed by GitHub
parent 4a56df749b
commit 5c0cf1b1a0
235 changed files with 431 additions and 433 deletions

View File

@@ -14,7 +14,7 @@ namespace Content.Client.GameObjects.Components.Mobs
public sealed class DamageStateVisualizer : AppearanceVisualizer
{
private DamageState _data = DamageState.Alive;
private readonly Dictionary<DamageState, string> _stateMap = new Dictionary<DamageState, string>();
private readonly Dictionary<DamageState, string> _stateMap = new();
private int? _originalDrawDepth;
public override void LoadData(YamlMappingNode node)