Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -31,7 +31,7 @@ namespace Content.Client.GameObjects.Components.Mobs
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/// <summary>
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/// A list of overlay containers representing the current overlays applied
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/// </summary>
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private List<OverlayContainer> _currentEffects = new List<OverlayContainer>();
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private List<OverlayContainer> _currentEffects = new();
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[ViewVariables(VVAccess.ReadOnly)]
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public List<OverlayContainer> ActiveOverlays
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