Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -22,7 +22,7 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
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[Dependency] private readonly IItemSlotManager _itemSlotManager = default!;
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private readonly Dictionary<Slots, List<ItemSlotButton>> _inventoryButtons
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= new Dictionary<Slots, List<ItemSlotButton>>();
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= new();
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private ItemSlotButton _hudButtonPocket1;
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private ItemSlotButton _hudButtonPocket2;
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