Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -17,10 +17,9 @@ namespace Content.Client.GameObjects.Components
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public override string Name => "DoAfter";
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public IReadOnlyDictionary<byte, ClientDoAfter> DoAfters => _doAfters;
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private readonly Dictionary<byte, ClientDoAfter> _doAfters = new Dictionary<byte, ClientDoAfter>();
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public readonly List<(TimeSpan CancelTime, ClientDoAfter Message)> CancelledDoAfters =
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new List<(TimeSpan CancelTime, ClientDoAfter Message)>();
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private readonly Dictionary<byte, ClientDoAfter> _doAfters = new();
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public readonly List<(TimeSpan CancelTime, ClientDoAfter Message)> CancelledDoAfters = new();
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public DoAfterGui? Gui { get; set; }
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