Add admin Erase verb, add checkbox to erase from the ban panel (#20985)

This commit is contained in:
DrSmugleaf
2023-10-14 02:02:56 -07:00
committed by GitHub
parent 3a2482420f
commit 5be0df32ad
22 changed files with 297 additions and 57 deletions

View File

@@ -1,17 +1,28 @@
using System.Linq;
using Content.Server.Administration.Managers;
using Content.Server.Chat.Managers;
using Content.Server.Forensics;
using Content.Server.GameTicking;
using Content.Server.Hands.Systems;
using Content.Server.IdentityManagement;
using Content.Server.Mind;
using Content.Server.Players.PlayTimeTracking;
using Content.Server.Popups;
using Content.Server.StationRecords.Systems;
using Content.Shared.Administration;
using Content.Shared.Administration.Events;
using Content.Shared.CCVar;
using Content.Shared.GameTicking;
using Content.Shared.Hands.Components;
using Content.Shared.IdentityManagement;
using Content.Shared.Inventory;
using Content.Shared.PDA;
using Content.Shared.Players.PlayTimeTracking;
using Content.Shared.Popups;
using Content.Shared.Roles;
using Content.Shared.Roles.Jobs;
using Content.Shared.StationRecords;
using Content.Shared.Throwing;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Configuration;
@@ -27,10 +38,17 @@ namespace Content.Server.Administration.Systems
[Dependency] private readonly IChatManager _chat = default!;
[Dependency] private readonly IConfigurationManager _config = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly PlayTimeTrackingManager _playTime = default!;
[Dependency] private readonly HandsSystem _hands = default!;
[Dependency] private readonly SharedJobSystem _jobs = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly MindSystem _minds = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly PhysicsSystem _physics = default!;
[Dependency] private readonly PlayTimeTrackingManager _playTime = default!;
[Dependency] private readonly SharedRoleSystem _role = default!;
[Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly StationRecordsSystem _stationRecords = default!;
[Dependency] private readonly TransformSystem _transform = default!;
private readonly Dictionary<NetUserId, PlayerInfo> _playerList = new();
@@ -299,5 +317,76 @@ namespace Content.Server.Administration.Systems
RaiseNetworkEvent(ev, admin);
}
}
/// <summary>
/// Erases a player from the round.
/// This removes them and any trace of them from the round, deleting their
/// chat messages and showing a popup to other players.
/// Their items are dropped on the ground.
/// </summary>
public void Erase(IPlayerSession player)
{
var entity = player.AttachedEntity;
_chat.DeleteMessagesBy(player);
if (entity != null && !TerminatingOrDeleted(entity.Value))
{
if (TryComp(entity.Value, out TransformComponent? transform))
{
var coordinates = _transform.GetMoverCoordinates(entity.Value, transform);
var name = Identity.Entity(entity.Value, EntityManager);
_popup.PopupCoordinates(Loc.GetString("admin-erase-popup", ("user", name)), coordinates, PopupType.LargeCaution);
}
foreach (var item in _inventory.GetHandOrInventoryEntities(entity.Value))
{
if (TryComp(item, out PdaComponent? pda) &&
TryComp(pda.ContainedId, out StationRecordKeyStorageComponent? keyStorage) &&
keyStorage.Key is { } key &&
_stationRecords.TryGetRecord(key.OriginStation, key, out GeneralStationRecord? record))
{
if (TryComp(entity, out DnaComponent? dna) &&
dna.DNA != record.DNA)
{
continue;
}
if (TryComp(entity, out FingerprintComponent? fingerPrint) &&
fingerPrint.Fingerprint != record.Fingerprint)
{
continue;
}
_stationRecords.RemoveRecord(key.OriginStation, key);
Del(item);
}
}
if (TryComp(entity.Value, out InventoryComponent? inventory) &&
_inventory.TryGetSlots(entity.Value, out var slots, inventory))
{
foreach (var slot in slots)
{
if (_inventory.TryUnequip(entity.Value, entity.Value, slot.Name, out var item, true, true))
{
_physics.ApplyAngularImpulse(item.Value, ThrowingSystem.ThrowAngularImpulse);
}
}
}
if (TryComp(entity.Value, out HandsComponent? hands))
{
foreach (var hand in _hands.EnumerateHands(entity.Value, hands))
{
_hands.TryDrop(entity.Value, hand, checkActionBlocker: false, doDropInteraction: false, handsComp: hands);
}
}
}
_minds.WipeMind(player);
QueueDel(entity);
_gameTicker.SpawnObserver(player);
}
}
}