Revert "Update submodule to 175.0.0 (#21318)" (#21319)

This commit is contained in:
metalgearsloth
2023-10-29 15:29:30 +11:00
committed by GitHub
parent 4f6ea2aef6
commit 5b8f3c48c4
327 changed files with 437 additions and 891 deletions

View File

@@ -9,8 +9,6 @@ using Content.Shared.Projectiles;
using Content.Shared.Timing;
using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Systems;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Network;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
@@ -63,13 +61,13 @@ public abstract class SharedGrapplingGunSystem : EntitySystem
// At least show the visuals.
component.Projectile = shotUid.Value;
Dirty(uid, component);
Dirty(component);
var visuals = EnsureComp<JointVisualsComponent>(shotUid.Value);
visuals.Sprite =
new SpriteSpecifier.Rsi(new ResPath("Objects/Weapons/Guns/Launchers/grappling_gun.rsi"), "rope");
visuals.OffsetA = new Vector2(0f, 0.5f);
visuals.Target = uid;
Dirty(shotUid.Value, visuals);
Dirty(visuals);
}
TryComp<AppearanceComponent>(uid, out var appearance);
@@ -135,7 +133,7 @@ public abstract class SharedGrapplingGunSystem : EntitySystem
}
component.Projectile = null;
Dirty(uid, component);
Dirty(component);
}
}
@@ -147,18 +145,19 @@ public abstract class SharedGrapplingGunSystem : EntitySystem
if (value)
{
if (Timing.IsFirstTimePredicted)
component.Stream = _audio.PlayPredicted(component.ReelSound, uid, user)?.Entity;
component.Stream = _audio.PlayPredicted(component.ReelSound, uid, user);
}
else
{
if (Timing.IsFirstTimePredicted)
{
component.Stream = _audio.Stop(component.Stream);
component.Stream?.Stop();
component.Stream = null;
}
}
component.Reeling = value;
Dirty(uid, component);
Dirty(component);
}
public override void Update(float frameTime)
@@ -174,7 +173,8 @@ public abstract class SharedGrapplingGunSystem : EntitySystem
if (Timing.IsFirstTimePredicted)
{
// Just in case.
grappling.Stream = _audio.Stop(grappling.Stream);
grappling.Stream?.Stop();
grappling.Stream = null;
}
continue;
@@ -200,7 +200,7 @@ public abstract class SharedGrapplingGunSystem : EntitySystem
_physics.WakeBody(jointComp.Relay.Value);
}
Dirty(uid, jointComp);
Dirty(jointComp);
if (distance.MaxLength.Equals(distance.MinLength))
{
@@ -221,7 +221,7 @@ public abstract class SharedGrapplingGunSystem : EntitySystem
joint.MinLength = 0.35f;
// Setting velocity directly for mob movement fucks this so need to make them aware of it.
// joint.Breakpoint = 4000f;
Dirty(uid, jointComp);
Dirty(jointComp);
}
[Serializable, NetSerializable]