@@ -2,7 +2,6 @@ using Content.Shared.Hands.Components;
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using Content.Shared.Physics;
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using Content.Shared.Rotation;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Systems;
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@@ -82,7 +81,7 @@ namespace Content.Shared.Standing
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if (playSound)
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{
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_audio.PlayPredicted(standingState.DownSound, uid, uid);
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_audio.PlayPredicted(standingState.DownSound, uid, uid, AudioParams.Default.WithVariation(0.25f));
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}
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return true;
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