@@ -1,12 +1,10 @@
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using Content.Shared.Physics;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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||||
namespace Content.Shared.Audio;
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||||
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||||
public abstract class SharedContentAudioSystem : EntitySystem
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{
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||||
[Dependency] protected readonly SharedAudioSystem Audio = default!;
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||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
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||||
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/// <summary>
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||||
/// Standard variation to use for sounds.
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@@ -16,6 +14,6 @@ public abstract class SharedContentAudioSystem : EntitySystem
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public override void Initialize()
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{
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||||
base.Initialize();
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Audio.OcclusionCollisionMask = (int) CollisionGroup.Impassable;
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||||
_audio.OcclusionCollisionMask = (int) CollisionGroup.Impassable;
|
||||
}
|
||||
}
|
||||
|
||||
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