@@ -50,11 +50,11 @@ public sealed partial class ExplosionSystem : EntitySystem
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comp.Intensity = iterationIntensity;
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comp.SpaceMatrix = spaceMatrix;
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comp.SpaceTileSize = spaceData?.TileSize ?? DefaultTileSize;
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Dirty(explosionEntity, comp);
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Dirty(comp);
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// Light, sound & visuals may extend well beyond normal PVS range. In principle, this should probably still be
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// restricted to something like the same map, but whatever.
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_pvsSys.AddGlobalOverride(GetNetEntity(explosionEntity));
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_pvsSys.AddGlobalOverride(explosionEntity);
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var appearance = AddComp<AppearanceComponent>(explosionEntity);
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_appearance.SetData(explosionEntity, ExplosionAppearanceData.Progress, 1, appearance);
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