Revert "Update submodule to 175.0.0 (#21318)" (#21319)

This commit is contained in:
metalgearsloth
2023-10-29 15:29:30 +11:00
committed by GitHub
parent 4f6ea2aef6
commit 5b8f3c48c4
327 changed files with 437 additions and 891 deletions

View File

@@ -1,10 +1,8 @@
using System.Numerics;
using Content.Shared.Weather;
using Robust.Client.Audio;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
@@ -12,7 +10,6 @@ using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
using AudioComponent = Robust.Shared.Audio.Components.AudioComponent;
namespace Content.Client.Weather;
@@ -58,18 +55,18 @@ public sealed class WeatherSystem : SharedWeatherSystem
{
weather.LastOcclusion = 0f;
weather.LastAlpha = 0f;
weather.Stream = _audio.Stop(weather.Stream);
weather.Stream?.Stop();
weather.Stream = null;
return;
}
if (!Timing.IsFirstTimePredicted || weatherProto.Sound == null)
return;
weather.Stream ??= _audio.PlayGlobal(weatherProto.Sound, Filter.Local(), true).Value.Entity;
weather.Stream ??= _audio.PlayGlobal(weatherProto.Sound, Filter.Local(), true);
var volumeMod = MathF.Pow(10, weatherProto.Sound.Params.Volume / 10f);
var stream = weather.Stream.Value;
var comp = Comp<AudioComponent>(stream);
var stream = (AudioSystem.PlayingStream) weather.Stream!;
var alpha = weather.LastAlpha;
alpha = MathF.Pow(alpha, 2f) * volumeMod;
// TODO: Lerp this occlusion.
@@ -135,7 +132,7 @@ public sealed class WeatherSystem : SharedWeatherSystem
{
occlusion = _physics.IntersectRayPenetration(entXform.MapID,
new CollisionRay(entPos, sourceRelative.Normalized(), _audio.OcclusionCollisionMask),
sourceRelative.Length(), stream);
sourceRelative.Length(), stream.TrackingEntity);
}
}
}
@@ -151,8 +148,8 @@ public sealed class WeatherSystem : SharedWeatherSystem
weather.LastAlpha += (alpha - weather.LastAlpha) * AlphaLerpRate * frameTime;
// Full volume if not on grid
comp.Gain = weather.LastAlpha;
comp.Occlusion = weather.LastOcclusion;
stream.Source.SetVolumeDirect(weather.LastAlpha);
stream.Source.SetOcclusion(weather.LastOcclusion);
}
protected override void EndWeather(EntityUid uid, WeatherComponent component, string proto)
@@ -175,8 +172,9 @@ public sealed class WeatherSystem : SharedWeatherSystem
return true;
// TODO: Fades (properly)
weather.Stream = _audio.Stop(weather.Stream);
weather.Stream = _audio.PlayGlobal(weatherProto.Sound, Filter.Local(), true)?.Entity;
weather.Stream?.Stop();
weather.Stream = null;
weather.Stream = _audio.PlayGlobal(weatherProto.Sound, Filter.Local(), true);
return true;
}