Add gas tanks throw damage (#20035)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Vyacheslav Kovalevsky
2023-12-04 09:32:17 +03:00
committed by GitHub
parent fe2672744f
commit 5b55b9ce3b
8 changed files with 36 additions and 53 deletions

View File

@@ -1,3 +1,4 @@
using System.Numerics;
using Content.Server.Atmos.Components;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
@@ -8,6 +9,7 @@ using Content.Shared.Actions;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Examine;
using Content.Shared.Throwing;
using Content.Shared.Toggleable;
using Content.Shared.Verbs;
using JetBrains.Annotations;
@@ -33,6 +35,7 @@ namespace Content.Server.Atmos.EntitySystems
[Dependency] private readonly UserInterfaceSystem _ui = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ThrowingSystem _throwing = default!;
private const float TimerDelay = 0.5f;
private float _timer = 0f;
@@ -172,9 +175,9 @@ namespace Content.Server.Atmos.EntitySystems
{
_atmosphereSystem.Merge(environment, removed);
}
var impulse = removed.TotalMoles * removed.Temperature;
_physics.ApplyLinearImpulse(gasTank, _random.NextAngle().ToWorldVec() * impulse);
_physics.ApplyAngularImpulse(gasTank, _random.NextFloat(-3f, 3f));
var strength = removed.TotalMoles * MathF.Sqrt(removed.Temperature);
var dir = _random.NextAngle().ToWorldVec();
_throwing.TryThrow(gasTank, dir * strength, strength);
_audioSys.PlayPvs(gasTank.Comp.RuptureSound, gasTank);
}

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@@ -1044,25 +1044,6 @@ namespace Content.Shared.Interaction
}
#endregion
#region Throw
/// <summary>
/// Calls Thrown on all components that implement the IThrown interface
/// on an entity that has been thrown.
/// </summary>
public void ThrownInteraction(EntityUid user, EntityUid thrown)
{
var throwMsg = new ThrownEvent(user, thrown);
RaiseLocalEvent(thrown, throwMsg, true);
if (throwMsg.Handled)
{
_adminLogger.Add(LogType.Throw, LogImpact.Low,$"{ToPrettyString(user):user} threw {ToPrettyString(thrown):entity}");
return;
}
_adminLogger.Add(LogType.Throw, LogImpact.Low,$"{ToPrettyString(user):user} threw {ToPrettyString(thrown):entity}");
}
#endregion
public void DroppedInteraction(EntityUid user, EntityUid item)
{
var dropMsg = new DroppedEvent(user);

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@@ -79,7 +79,7 @@ public abstract class SharedEmitSoundSystem : EntitySystem
args.Handled = true;
}
private void OnEmitSoundOnThrown(EntityUid uid, BaseEmitSoundComponent component, ThrownEvent args)
private void OnEmitSoundOnThrown(EntityUid uid, BaseEmitSoundComponent component, ref ThrownEvent args)
{
TryEmitSound(uid, component, args.User, false);
}

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@@ -1,27 +0,0 @@
using JetBrains.Annotations;
namespace Content.Shared.Throwing
{
/// <summary>
/// Raised when throwing the entity in your hands.
/// </summary>
[PublicAPI]
public sealed class ThrownEvent : HandledEntityEventArgs
{
/// <summary>
/// Entity that threw the item.
/// </summary>
public EntityUid User { get; }
/// <summary>
/// Item that was thrown.
/// </summary>
public EntityUid Thrown { get; }
public ThrownEvent(EntityUid user, EntityUid thrown)
{
User = user;
Thrown = thrown;
}
}
}

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@@ -1,4 +1,6 @@
using System.Numerics;
using Content.Shared.Administration.Logs;
using Content.Shared.Database;
using Content.Shared.Gravity;
using Content.Shared.Interaction;
using Content.Shared.Projectiles;
@@ -25,10 +27,10 @@ public sealed class ThrowingSystem : EntitySystem
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly SharedGravitySystem _gravity = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly ThrownItemSystem _thrownSystem = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
public void TryThrow(
EntityUid uid,
@@ -135,8 +137,10 @@ public sealed class ThrowingSystem : EntitySystem
_transform.SetLocalRotation(uid, angle + offset);
}
var throwEvent = new ThrownEvent(user, uid);
RaiseLocalEvent(uid, ref throwEvent, true);
if (user != null)
_interactionSystem.ThrownInteraction(user.Value, uid);
_adminLogger.Add(LogType.Throw, LogImpact.Low, $"{ToPrettyString(user.Value):user} threw {ToPrettyString(uid):entity}");
var impulseVector = direction.Normalized() * strength * physics.Mass;
_physics.ApplyLinearImpulse(uid, impulseVector, body: physics);

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@@ -0,0 +1,10 @@
using JetBrains.Annotations;
namespace Content.Shared.Throwing;
/// <summary>
/// Raised on thrown entity.
/// </summary>
[PublicAPI]
[ByRefEvent]
public readonly record struct ThrownEvent(EntityUid? User, EntityUid Thrown);

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@@ -43,7 +43,7 @@ namespace Content.Shared.Throwing
component.ThrownTime ??= _gameTiming.CurTime;
}
private void ThrowItem(EntityUid uid, ThrownItemComponent component, ThrownEvent args)
private void ThrowItem(EntityUid uid, ThrownItemComponent component, ref ThrownEvent @event)
{
if (!EntityManager.TryGetComponent(uid, out FixturesComponent? fixturesComponent) ||
fixturesComponent.Fixtures.Count != 1 ||

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@@ -36,6 +36,10 @@
damage:
types:
Blunt: 10
- type: DamageOtherOnHit
damage:
types:
Blunt: 10
- type: PhysicalComposition
materialComposition:
Steel: 400
@@ -117,6 +121,10 @@
damage:
types:
Blunt: 5
- type: DamageOtherOnHit
damage:
types:
Blunt: 5
- type: PhysicalComposition
materialComposition:
Steel: 100
@@ -161,6 +169,10 @@
damage:
types:
Blunt: 7.5
- type: DamageOtherOnHit
damage:
types:
Blunt: 7.5
- type: entity
parent: GasTankRoundBase